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Maddy has extended souls’ hours-totaling 600 hours of lent time-leading her to gamble to pay down the cafe’s debt. Not of the financial kind, but the worldly balance kind. She greets all souls with “they say our coffee is to die for.” Maddy’s two passions often get her into trouble with her former boss Chay Wu, and Ned Kelly, the appointed rep from the Death Council, as she’s racked up a lot of debt. The joint is run by the wonderfully snarky Maddy Xiāo, the newly appointed owner and (here’s the twist) a necromancer. There are only a few rules here: both breathing and recently departed souls may enter, don’t ask who’s alive, and the dead have 24 hours before they must move on. You find yourself at the Terminal, a cafe that welcomes all-including the living and dead. So when Necrobarista Final Pour was re-released on the Nintendo Switch this summer, I was hooked after seeing its trailer. Visual novels have never been much of an interest to me, as many feel very static. With inspiration from cel-shaded anime, Necrobarista is a cinematic visual novel set in Carlton, a neighborhood of Melbourne, Australia. The creators at Studio 59 heard my pleading cries, and have created a game that satisfies my digital coffee cravings at last. But the stuff I really yearn for is intentional graphics coupled with a brilliant story and a killer soundtrack (I’m asking for a lot, I know).Įnter Necrobarista. And centered around coffee? That’s a big ask. I find that it’s rare for a game to develop the narrative with the same level of passion as the artistic style or vice versa. When I play a video game on the precedent that coffee will be involved, I look for three things-menu, style, and gameplay.
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